You can enter the Heptone Battle Arena by clicking on the sword icon in the bottom left of the screen. Here you can battle with LitPets in a battle called a Heptone. To participate in a Heptone, players must assemble a deck of 7 LitPets, which can be tailored to a variety of game strategies. Every new player that starts an account receives a starter deck. LitPets from a starter deck can be used to battle; however, these LitPets cannot be traded or sold. Players can earn Heptals by winning PVE battles. The higher level you reach, the more Heptals you earn. There is a daily limit of 100 Heptals, you can continue to battle after reaching the limit but you won’t earn any additional Heptals.
Heptone Battle breakdown
Players start off the Heptone Battle with 5 LitPets and zero release points. When the battle starts, each player accumulates release points over time. You can see the progress of this timer in the blue bar and green circles below the LitPet cards. These release points corelate to the release levels of each LitPet and allows the player to strategically choose their LitPet of choice to be put into battle. This is the same concept like Mana in other card games. For every 2 release points accumulated, the player will receive 2 LitPet cards, up to a maximum of 6 at any one time. The maximum release points a player can accumulate is 10. When sufficient release points are accumulated, the player may place their Litpet of choice onto any of the green ‘+’ indicator on the map.
There are 3 pathways a Litpet can be deployed on to. In each pathway, there are a total of 7 tiles / steps to transverse over before reaching the opponent’s Tower. A melee LitPet can only attack the enemy Tower at the final 7th tile, whereas a ranged LitPet can attack further away, as far as from the 5th tile. If a LitPet has an executable ability, an icon will appear on above it and the player has to manually click the icon to activate the ability. If your LitPet can move, there will be a timer circling the bottom of the LitPet. Once it completes a cycle, your LitPet will move one tile. Each battle has a duration limit and a countdown timer will begin if the battle takes too long. The battle ends when either Tower is destroyed or if the Countdown Timer goes to zero.
There is a lot of strategy involved, both in building the deck and during combat, which is fast-paced. There are 3 paths that you can attack on, so part of the strategy is dominating one path while not being dominated on others. Specific LitPet abilities can be used strategically, and many of them you have to trigger yourself during battle. For example, there is a power called mental freeze. If one of your lanes is being overrun, you might delay and get a powerful LitPet in that lane, then immediately place the mental freeze-powered LitPet behind it, hoping that the powerful one can last long enough to give the mental freeze power time to come out. If it does, and the more powerful LitPet hasn’t died, then the mental freeze power can be deployed and the powerful LitPet can defeat a bunch of smaller powered opponents. Often you save Litpets for when the time is right – for example, you can wait to deploy the push power for when it is needed (clears room in front of your tower) or wait to deploy the protection power when melee opponents are near your tower.
For beginners it is important to have 7 different magic branches to get the 50% bonus on attack and health. Most characteristics are valuable within the context of the deck strategy. A good card in one deck is bad in another. Higher Power level is always good. The Release Level indicates how long it takes before a LitPet can be used in the battlefield. A lot of the strategy around building a deck is about combining abilities that work well together.